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$17.99The Story
Dark Deeds is a darkly humorous card game of skullduggery and suspicion for 2 to 5 players.
In Dark Deeds players take the role of minions in service to a powerful, mysterious, and clearly villainous, patron. The Patron wants deeds of infamy, violence and coercion committed and you are the ones who must avoid the authorities, the do-gooders and, most of all, each other to perform them. Rich rewards beckon, along with horrific punishments for failure. So are you the kind of malevolent minion the patron needs?
Thereâs a âstreetâ deck for the minionâs prospective targets â clerics, artisans, and merchants and their protective guards from the city watch. Then thereâs a âtavernâ deck with potentially useful loot and plot cards to help the minions get the job done. The implacable hand of evil is revealed by the nemesis cards in the street deck â princes, politicians, and do-gooders the playerâs evil patron wants eliminated. The tavern deck includes âDark Deedsâ, specific missions to take out particular nemeses (thatâs the plural of nemesis in case youâre wondering). Picking up a Dark Deed is a very mixed blessing. A rich reward is earned for completing it, but it canât be discarded and the patron will exact a heavy price for any incomplete Dark Deeds held at the end of the game.
The masterful touch is how the street deck is laid out to create a constantly moving scene of different characters. Each turn the street moves along, the card closest to the end leaves and everyone else shuffles up with empty spaces filled from the deck. Minions enter from one end of the street and have to get past any intervening guards to reach their targets.
Description
Dark Deeds is a darkly humorous card game of skullduggery and suspicion for 2 to 5 players.
In Dark Deeds players take the role of minions in service to a powerful, mysterious, and clearly villainous, patron. The Patron wants deeds of infamy, violence and coercion committed and you are the ones who must avoid the authorities, the do-gooders and, most of all, each other to perform them. Rich rewards beckon, along with horrific punishments for failure. So are you the kind of malevolent minion the patron needs?
Thereâs a âstreetâ deck for the minionâs prospective targets â clerics, artisans, and merchants and their protective guards from the city watch. Then thereâs a âtavernâ deck with potentially useful loot and plot cards to help the minions get the job done. The implacable hand of evil is revealed by the nemesis cards in the street deck â princes, politicians, and do-gooders the playerâs evil patron wants eliminated. The tavern deck includes âDark Deedsâ, specific missions to take out particular nemeses (thatâs the plural of nemesis in case youâre wondering). Picking up a Dark Deed is a very mixed blessing. A rich reward is earned for completing it, but it canât be discarded and the patron will exact a heavy price for any incomplete Dark Deeds held at the end of the game.
The masterful touch is how the street deck is laid out to create a constantly moving scene of different characters. Each turn the street moves along, the card closest to the end leaves and everyone else shuffles up with empty spaces filled from the deck. Minions enter from one end of the street and have to get past any intervening guards to reach their targets.
















